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Drum and bass drum machine: program Amen breaks and rolling sub at 174 BPM

Drum and bass is built on a half-time illusion: the kit runs at 172-176 BPM, but the snare only lands on beats 2 and 4, so the groove reads as a slow, heavy backbeat with a fast break skittering underneath. The engine room is the Amen break — a chopped funk breakbeat where the kick sits on the downbeat and again on the "and" of beat 3, while quiet ghost snares fill the gaps between the two loud backbeats. Underneath it all sits a sub bass an octave below the kick, usually one or two long notes per bar so it never fights the drums for low end.

Tempo 172-176 BPM  ·  Kit AMEN ENGINE  ·  Swing 8%

How to program drum and bass drums

  1. Start with the two-step skeleton before anything else: kick on step 1, snare on step 5, kick on step 11, snare on step 13 (that's beats 1, 2, the 'and' of 3, and 4). Every classic drum and bass groove is a variation on those four hits.
  2. Ghost snares are the whole genre. Drop extra snare hits on the 16ths just before and after the backbeats at velocity 0.25-0.35 — quiet enough that you feel them more than hear them. If your break sounds stiff, you need more ghosts, not more loud hits.
  3. Keep the kick and the sub out of each other's way. Layer the sub with the downbeat kick, then let the sub hold a long note while the syncopated kicks punch through on their own. Two sub notes per two bars (root, then a move down a fourth or fifth) is plenty.

Other styles

Rhythm breakdowns

DRUMMY is inspired by classic 16-pad sampler and drum-machine workflows. It is an independent project and is not affiliated with, endorsed by, or connected to Akai Professional, Roland, or any other manufacturer.