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Funk drum machine: program syncopated breakbeat grooves in your browser

Funk drumming lives in the space between the backbeats. The kick answers itself in syncopated 16ths instead of sitting on 1 and 3, the snare cracks hard on 2 and 4 with a cloud of near-silent ghost notes around it, and a stream of tight closed hats holds the whole thing together. Tempos usually land between 100 and 110 BPM - slow enough that every 16th is audible, fast enough to make people move. Listen for what the drummer leaves out: the holes in the kick pattern are where the bass and guitar breathe.

Tempo 100-110 BPM  ·  Kit FUNK  ·  Swing 14%

How to program funk drums

  1. Program the backbeat first (snare on steps 4 and 12 of each bar), then sprinkle ghost snares at velocity 0.25-0.35 on the 'e' and 'a' 16ths around it. If a ghost is loud enough to sound like a note, it is too loud - it should read as texture, not rhythm.
  2. Split your hats across two pads: an accented tight hat on the 8th notes (steps 0, 2, 4, 6...) at velocity 0.8 and a much quieter hat on the in-between 16ths at 0.3. That loud-soft alternation is what makes a 16th-note hat line sound played rather than typed.
  3. Keep the kick off the obvious beats. Try 1, the 'a' of 1, the '&' of 2, and the '&' of 3 - then double it with the sub bass on the same steps so kick and bass lock as one instrument. Add one extra kick on the last 16th of bar 2 as a pickup into the loop.
  4. Set swing to around 12-16, not 0 and not 25. Funk 16ths are pushed just slightly late, a fraction of the shuffle you'd use for boom bap, and the cowbell and conga accents are what make that tilt audible.

Wondering about tempo? What BPM is funk? - 95-115 BPM, and why.

Other styles

Rhythm breakdowns

BAP Studio is inspired by classic 16-pad sampler and drum-machine workflows. It is an independent project and is not affiliated with, endorsed by, or connected to Akai Professional, Roland, or any other manufacturer.

Made by Max Berggren.