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Trap drum machine: program 808 sub bass and rolling hi-hats in your browser

Trap is built on a half-time skeleton: the tempo reads 130-150 BPM, but the snare or clap only lands once per bar, on beat 3, so the whole groove feels like it moves at half speed. Underneath sits the 808 - a long, saturated sine sub that plays the actual bassline, glides between notes, and rings out far past the kick that triggers it. The movement comes from the hats: straight 8ths or 16ths that suddenly break into stutters and rolls, with an open hat on an offbeat to let the bar breathe.

Tempo 130-150 BPM (half-time feel)  ·  Kit TRAP 808  ·  Swing 0%

How to program trap drums

  1. Write the 808 line first, then put a short punchy kick on top of every 808 note. The kick supplies the transient click, the 808 supplies the pitch and the sustain - if the kick also has a long low tail, the low end turns to mud.
  2. Keep the backbeat sparse: one snare (layered with a clap for width) on beat 3 of each bar, nothing on 2 or 4. Save extra snare hits for a two- or three-note roll in the last half-beat of bar 2 as a pickup back into the loop.
  3. Program hats as accent plus ghost, never a flat line: 0.85-0.9 velocity on the downbeats, 0.4-0.5 in between, then three or four consecutive 16ths with rising velocity where you want a roll. An open hat on an offbeat 16th is the classic trap lift - keep it in the same choke group so the next closed hat cuts it off.
  4. Leave swing at 0. Trap is rigidly straight; the feel comes from velocity contrast and from syncopating the kick against the 808, not from pushing the offbeats late.

Other styles

Rhythm breakdowns

DRUMMY is inspired by classic 16-pad sampler and drum-machine workflows. It is an independent project and is not affiliated with, endorsed by, or connected to Akai Professional, Roland, or any other manufacturer.