Hip hop drum patterns: the eight you actually need, on a machine that plays them
Almost every hip hop beat is one skeleton - kick on 1, snare on 2 and 4 - moved along four dials: where the extra kicks go, how far the 16ths swing, how busy the hats are, and whether the snare waits for beat 3. This page is that skeleton in its eight classic settings - a cheat sheet you can hear. Each one is a real step grid you can read, a machine above that plays it, a MIDI file you can drop into any DAW, and a PDF of all eight to print.
We counted every hit in the eight patterns on this page - 390 of them. The six normal-time patterns (boom bap through lo-fi) average 3.7 kicks a bar and 66% of those kicks land off the quarter-note beat, on an "and" or an "a"; all six put their loud snare on 2 and 4 and nowhere else, while both half-time patterns (trap, drill) put it on 3. Across all eight, 41% of snare-family hits are ghost notes under 0.45 velocity, and swing runs from 10 to 40 in the six normal-time patterns and is exactly 0 in trap and drill. For contrast, our four-on-the-floor house groove has 5 kicks a bar, 0% of them off the beat, and 20% ghost notes. One caveat: these are our own programmings of each style, not transcriptions of specific records, so the numbers describe the styles as they are played here. The raw hits are in the MIDI files below and in the page's data file, so every figure can be checked.
- Boom bap 90
- East Coast hard 92
- Sampled break 100
- West Coast bounce 94
- Dilla drunk swing 87
- Lo-fi chill 78
- Half-time trap 140
- UK drill skip 140
How to read the grids
Each grid is two bars of 16ths, left to right, four lanes: kick, snare (including claps, rims and ghost notes), hats (closed, open, tips, shakers) and percussion, where the 808 also sits. A full cell is a loud hit, a lighter cell is medium, and a hollow cell is a quiet one - in the snare lane that is a ghost note, a snare played so quietly it is felt more than heard. A ringed cell is an open hat. 32nd-note and triplet rolls show in the 16th cell they start in. Press Load into the machine and the same pattern arrives in the drum machine at the top of the page, on the kit it was written for, already playing; open EDIT there to move any hit, and SHARE to send your version to someone.
1. Boom bap
The skeleton every other pattern here is a variation of
Kick on 1 and on the "and" of 3, snare on 2 and 4 with a second, softer snare layered under the beat-4 hits so the second half of the bar lands harder, and ghost snares on the "a" before each backbeat. Bar 2 adds kicks on the "and" of 2 and the "and" of 4 so the loop turns over. The hats are 8ths with a whisper of open hat on every "a", and could be turned off without losing the genre - what makes it boom bap is the kick-kick / snare-snare conversation and the swing pushing every off-beat 16th late.
Try
- Mute everything but kick and snare. That is the whole style; the rest is decoration.
- Move the second kick from the "and" of 3 to the "a" of 2 and it turns into a different record.
- Swing 24 here is 62% on an MPC, the classic setting (ours = (MPC% - 50) x 2). Try 16 (58%) for stiffer, 34 (67%) for looser.
2. East Coast hard
Boom bap with a doubled kick, a rimshot snare and an open hat lifting the turnaround
The kick doubles itself right after beat 1 (the "a" of 1), which is the East Coast stutter, and lands again on the "and" of 3. The snare is a rimshot crack on 2 and 4 with a rim click under beat 4, and an open hat on the "and" of 4 pulls the bar round. Less swing than boom bap, so it marches harder.
Try
- Delete the kick on the "a" of 1 and it is plain boom bap again - that one hit is the dialect.
- Push the open hat a 16th earlier (to the "a" of 4) for a more anxious turnaround.
- Drop swing to 0 and put the beat-3 kick in both bars: stiffer, squarer, and closer to the late-90s East Coast bounce than to boom bap.
3. Sampled break
The Funky Drummer feel that hip hop's first decade was cut from
This is what a drummer plays and a sampler steals: kick on 1, the "and" of 2 and the "and" of 3, snare on 2 and 4, and a stream of 16th-note ghost snares at a quarter of the volume filling every gap. The hats are 16ths, accented on the 8ths, so the top end never stops rolling. Only 10 swing, because a real drummer's push is already inside the ghost notes.
Try
- Set every ghost snare to full velocity and hear why they have to be quiet.
- Take the hats down to 8ths and it stops sounding like a break and starts sounding programmed.
- Chop it: mute bar 2 and loop bar 1 - that is a one-bar break, the thing early hip hop was made of.
4. West Coast bounce
G-funk: kick pickups before the beat, a clapped snare, shaker and conga answering in the gaps
The kick lands on 1, then again on 3 and the "and" of 3, with a soft pickup on the "a" of 2 that gives the bar its lean. The snare has a rim layered on it standing in for the clap that G-funk always doubles the backbeat with. A shaker on every off-16th and a conga phrase leading into beat 1 fill in around a nearly straight grid: the bounce is in the pickups, not the swing.
Try
- Delete the pickup kicks on the "a" of 2 and the bounce is gone; that is the whole West Coast feel.
- Stretch the conga phrase back across beat 3 as well and it gets busier, closer to the DJ Quik end of the style.
- Put a sine sub under the kick pattern and you have the shape of a G-funk bassline; the records did it with a Moog.
5. Dilla drunk swing
The same skeleton, swung so far the 16ths nearly land on the next 8th
The kicks and snares are almost boom bap. What changes is the timing: 40 swing pushes every off-beat 16th almost halfway to the next step, so the hats and ghost notes stagger while the backbeat stays put. That collision between a straight backbeat and a lurching everything-else is the "drunk" feel; it is timing, not new notes.
Try
- Set swing to 0 with the same hits: it turns into ordinary lo-fi. Now push it back up one step at a time and find where it starts to lean.
- Nudge the snare on beat 4 slightly late (drag it right in EDIT) - Dilla's snares often lag the grid a few milliseconds.
- Kill the hats entirely. Much of the feel is in the kicks and ghost notes, and it survives without them.
6. Lo-fi chill
Slow, sparse and soft: a rim on top of the snare, hats that barely tick
Everything is turned down. The kick keeps the 1 and the "and" of 3 and adds only a soft pickup between 2 and 3; the snare is doubled by a rim click so it clicks rather than cracks; hats are 8ths at half volume with a hat tip on the "e"s and a shaker on the "and"s. The tempo does the rest: at 78 BPM even a busy bar has room in it.
Try
- Bring the hats up to 0.9 velocity and it stops being lo-fi instantly - the style is a mix decision as much as a pattern.
- Move the rim a 16th ahead of the snare (a flam) for the classic slightly-off backbeat.
- Drop the tempo to 70 with the same hits and it starts to feel like half-time.
7. Half-time trap
Snare on 3 only, 8th hats that burst into 32nds, an 808 doing the kick's old job
The tempo says 140 but the clap only lands on beat 3, so the bar feels like a 70 BPM bar with twice the detail. Kicks are sparse and syncopated because the 808 carries the low end. The hats run straight 8ths and then stutter into 32nd rolls and a triplet turnaround at the end of the two bars - the rolls are the melody of trap drums.
Try
- Move the clap from 3 to 2 and 4 and it stops being half-time: same tempo, an ordinary fast hip hop bar.
- Delete every hat roll and leave the 8ths: still trap, but 2012 trap.
- Swing must stay at 0. Trap hats are dead straight; the movement is in the rolls.
8. UK drill skip
Snare on 3, a second thin snare on the last 16th, hats that stutter in triplets, a sliding 808
Half-time like trap: main snare on beat 3 in each bar. Then the drill signature - a thin second snare on the very last 16th of the bar, so the pattern skips into the next 1 instead of resting. The kicks are on the "and"s more than the beats, the hats hesitate in triplet stutters instead of rolling, and the 808 slides between two pitches in the hole the snare leaves.
Try
- Delete the thin snare on the last 16th and it is a trap beat. Put it back: drill.
- Move the main snare from beat 3 to beat 2 and hear how wrong it sounds - the hole IS the genre.
- Play the 808 SLIDE pad, then a pitch pad on the next 16th, and you have written the bassline.
All eight side by side
The same eight patterns as numbers, counted from their hits. "Kicks off the beat" is the share of kicks that land on an "and" or an "a" rather than on 1, 2, 3 or 4; "ghost share" is the share of snare-family hits below 0.45 velocity. The last row is a house groove from the groove library, measured the same way.
| Pattern | BPM | Swing | Kicks / bar | Kicks off the beat | Loud snare on | Ghost share | Hats |
|---|---|---|---|---|---|---|---|
| Boom bap | 90 | 24 | 3.0 | 67% | 2 and 4 | 45% | 8ths |
| East Coast hard | 92 | 16 | 3.5 | 57% | 2 and 4 | 45% | 8ths |
| Sampled break | 100 | 10 | 3.5 | 71% | 2 and 4 | 69% | 16ths |
| West Coast bounce | 94 | 12 | 4.5 | 56% | 2 and 4 | 33% | 16ths |
| Dilla drunk swing | 87 | 40 | 4.0 | 75% | 2 and 4 | 40% | 16ths |
| Lo-fi chill | 78 | 34 | 3.5 | 71% | 2 and 4 | 20% | 16ths |
| Half-time trap | 140 | 0 | 3.5 | 71% | 3 | 20% | 16ths |
| UK drill skip | 140 | 0 | 3.0 | 67% | 3 | 33% | 8ths |
| Four on the floor (house), for contrast | 124 | 0 | 5.0 | 0% | 2 and 4 | 20% | 16ths |
Read down the columns and the genres separate cleanly. Kick count barely changes - three to four and a half a bar everywhere - but where they land does: hip hop puts 56% to 75% of its kicks off the beat, house puts 0%. Ghost notes are the other tell: the sampled-break styles run 40% to 69% ghosts, trap and drill 20% to 33%, and what house has (20%) is quiet rim clicks rather than snares. And swing draws the line between the sampler era and the DAW era at exactly zero.
How to program a hip hop drum pattern from nothing
- Kick on beat 1 and on the "and" of 3. Snare on 2 and 4 at full velocity. That is already hip hop; everything after this is dialect.
- Hats on straight 8ths, louder on the beat (0.8) than off it (0.5). Do not touch them again until the end.
- Swing 16-24. This delays only the odd 16ths, so the kick and snare stay planted while everything between them leans late. Past 30 you are in Dilla territory, at 0 you are in trap's.
- Ghost snares at 0.25-0.4 velocity on the 16th just before the backbeat (the "a" of 1 and the "a" of 3). If they are audible as separate hits, they are too loud.
- Open hat on the "and" of 4, choked by the closed hat on the next 1. That is the turnaround.
- Make bar 2 differ from bar 1 by one hit - a pickup kick on the "a" of 2, an extra ghost - so the loop breathes on a two-bar cycle instead of a one-bar one.
- Now change velocity before you change notes. Most of the difference between two hip hop records is dynamics, not placement.
Frequently asked
What are the 7 drum patterns every producer should know?
There is no official list; ours is: boom bap (kick 1 and "and" of 3, snare 2 and 4), half-time trap (snare on 3), four on the floor, the dembow that reggaeton runs on, two-step garage, the sampled breakbeat, and the swung Dilla feel. Four of the seven are on this page and the other three are a click away - all playable.
Is there an exhaustive list of hip hop drum patterns?
No, and there cannot be, because hip hop drums are not a list of patterns but one pattern with four dials: extra-kick placement, swing amount, hat resolution and normal-time versus half-time. The eight here are the settings of those dials that became genres. Every other hip hop beat you have heard is one of these with a hit moved or a velocity changed - which is why the machine at the top lets you move them.
What BPM is hip hop?
Boom bap and East Coast sit at 88-96 BPM, sampled-break hip hop 95-105, G-funk 90-96, lo-fi 70-85, Dilla-style beats 85-92. Trap is written at 130-160 and drill at 138-145 but both are felt at half that, because the snare only lands on beat 3. Every pattern above loads at the tempo the style is usually made at, and the hip hop tempo page has the full picture.
What is the difference between boom bap and trap drums?
Three things, and you can hear each one by loading the two patterns in turn. Boom bap puts the snare on 2 and 4; trap puts a clap on 3 only, halving the felt tempo. Boom bap swings 16-25; trap swings 0. Boom bap's kick is a short punchy drum and the sub is separate; in trap the 808 is the kick and the bassline at once, so the kick pattern becomes sparse and syncopated.
How much swing should hip hop drums have?
16-25 for boom bap and East Coast, 10-15 for anything meant to sound like a sampled break (the drummer's push is already in the ghost notes), 30-45 for the Dilla lurch, and exactly 0 for trap and drill. On this machine swing delays only the odd 16th steps, which is what an MPC does, so the backbeat never moves. To convert an MPC swing percentage, subtract 50 and double it: MPC 62% is 24 here, 58% is 16, 67% is 34.
Where does the second kick go?
The "and" of 3 is home - it pulls the bar towards the beat-4 snare. The "a" of 1 gives the East Coast stutter, the "a" of 2 the West Coast lean, the "and" of 2 the funk-break bounce. Beat 3 itself is the one hip hop uses least: a kick squarely on 3 with nothing after it reads as rock, which is why G-funk usually follows it with the "and". Move it in the step grid and listen.
Can I download these as MIDI or a PDF?
Both. Every pattern has a MIDI ↓ link: a General MIDI drum file on channel 10 at the pattern's tempo, with the swing written into the note timing, so the hits land in FL Studio, Ableton, Logic or an MPC where they land here. It holds the drums only - the 808 and chord pads stay out, because a sub on a drum note would read as a second kick - and the sounds will be your kit's, not ours. The PDF is all eight grids on three printable pages, drawn from the same hits as the grids above, for the wall or the notebook.
Are rap drum patterns different from hip hop drum patterns?
No - "rap drums" and "hip hop drums" are the same eight patterns under two names. Rap is the vocal, hip hop is the culture and the music, and the drums under a rap verse are whichever of these eight the producer reached for: boom bap and East Coast under the 90s records, trap and drill under most of the last decade's. If you came here looking for rap drum patterns, this is the page.
Are these transcriptions of real records?
No. They are our programmings of each style's defining pattern, written for the kits on this site, and the numbers on this page count those programmings. The reference records named under each pattern are where the feel comes from, not what was copied.
More rhythms
- Boom bap drum patterns: eight dialects, with MIDI and PDF80-94 BPM · cheat sheet
- Hi-hat patterns: trap, drill, house, garage and more8 genres · cheat sheet
- The Jungle Break: Syncopated Snares at 172172 BPM
- Boom Bap at 90 BPM: the dusty backbeat90 BPM
- Dilla-style drunk swing87 BPM
- Drill Hi-Hats: Triplet Stutters, 32nd Flicks and Gaps140 BPM
- Four on the Floor124 BPM
- The Full House Groove: Four on the Floor, Offbeat Hats and a Rolling Shaker124 BPM
- The Dembow Riddim96 BPM
- Trap Hi-Hats: 8ths, 32nd Bursts and a Triplet Turnaround140 BPM
- UK Garage 2-Step Drum Pattern: the Kick That Skips Beat 3133 BPM
Try another kit
- Boom Bap drum machine88-94 BPM
- Trap drum machine130-150 BPM (half-time feel)
- Lo-Fi Hip Hop drum machine70-85 BPM
- House drum machine120-126 BPM
- Techno drum machine130-140 BPM
- Drum and Bass drum machine172-176 BPM
- Afro House drum machine120-124 BPM
- UK Garage drum machine130-135 BPM
- Funk drum machine100-110 BPM
- 808 drum machine100-130 BPM
BAP Studio is inspired by classic 16-pad sampler and drum-machine workflows. It is an independent project and is not affiliated with, endorsed by, or connected to Akai Professional, Roland, or any other manufacturer.
Made by Max Berggren.